Tutorials Here we can put simple “bite-sized” examples of the different commonly-used features available to a renderman implementation. The point would be to make such examples as simple as possible, ideally only demonstrating one feature, or set of closely related features at a time. This part of the docs is probably best focussed toward the interested hobbyist.
Here is an initial list of ideas, by no means comprehensive.
Hello world The generic simple RIB - eg, sphere-on-a-plane with default shaders.
Transformations and coordinate systems Coloured cylinders to show the default coordinate frame, and the results of (1) camera transformations and (2) object transformations
simple surface shading Lambertian diffuse lighting with a simple procedural texture. A version with a fake “camera light” and a version with proper RiLightSources
Here we can place more complicated scenes; ones which require assets from external tools such as modellers for example. Here would be an appropriate place to explain the content directory in the aqsis distribution.