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Table of Contents
Aqsis Renderer: User Manual
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About section on the Index page first.
Contents
Part I: The Aqsis Tools
Part II: Aqsis Programmers Guide
- Using the RenderMan Interface C API
: Update this to be relevant to aqsis-1.6
- Creating DSO Shadeops
: clean up document after recent move from [guide:dsoshadeop]
Part III: Renderman Tutorials and Examples
- Tutorials Here we can put simple “bite-sized” examples of the different commonly-used features available to a renderman implementation. The point would be to make such examples as simple as possible, ideally only demonstrating one feature, or set of closely related features at a time. This part of the docs is probably best focussed toward the interested hobbyist.
- Here is an initial list of ideas, by no means comprehensive.
- Hello world The generic simple RIB - eg, sphere-on-a-plane with default shaders.
- Transformations and coordinate systems Coloured cylinders to show the default coordinate frame, and the results of (1) camera transformations and (2) object transformations
- Cameras camera types, arguments and positioning
- Lights RiLightSource and RiIlluminate
- Geometry patches, a few quadrics, some polygons and an SDS - must be examples which can be coded into the RIB file by hand.
- Displays and Sampling RiDisplay, RiFormat, RiPixelSamples, RiPixelFilter
- Shadow Maps sphere on a plane
- Motion Blur motion blur with a sphere
- RI Begin/End Blocks and Graphics State Attribute and Transformation blocks; graphics state
- simple surface shading Lambertian diffuse lighting with a simple procedural texture. A version with a fake “camera light” and a version with proper RiLightSources
- simple displacement shading A procedural noise-driven bumpy texture.
- Light shaders A spotlight with a custom shape (procedural or texture-driven?)
- Volumetric shading A simple fog attenuation shader, or maybe a very simple ray-marching shader.
- Texture map usage Working with texture maps: teqser, and a simple shader using the RSL texture() call.
- Here we can place more complicated scenes; ones which require assets from external tools such as modellers for example. Here would be an appropriate place to explain the content directory in the aqsis distribution.
- microbe Describe the “microbe” scene?
- Visualizing scientific volume data For example…