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        <title>Aqsis Wiki guide</title>
        <description></description>
        <link>http://wiki.aqsis.org/</link>
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       <dc:date>2010-09-10T02:20:11+00:00</dc:date>
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                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/ao?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/aov?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/armageddon_howto?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/blender_mosaic?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/blender_pipeline?rev=1223875022"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/blender_plugin?rev=1183989061"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/bmrt_rayserver?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/btor?rev=1167941810"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/deadline_basic?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/dsoshadeop?rev=1211787219"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/first_steps?rev=1256597806"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/houdini_rendering_basic?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/index?rev=1259994139"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/layered_shaders?rev=1263804297"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/maya_rendering_basic?rev=1183908455"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/maya_rendering_intermediate?rev=1215609288"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/shadow_maps?rev=1187481029"/>
                <rdf:li rdf:resource="http://wiki.aqsis.org/guide/silo_rendering_basic?rev=1263804297"/>
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    <image rdf:about="http://wiki.aqsis.org/lib/images/favicon.ico">
        <title>Aqsis Wiki</title>
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    <item rdf:about="http://wiki.aqsis.org/guide/ao?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:ao</title>
        <link>http://wiki.aqsis.org/guide/ao?rev=1263804297</link>
        <description>Ambient Occlusion Mapping


Aqsis supports a variant of ambient occlusion implemented using multiple shadow maps.

The effect of ambient occlusion is to determine how much of a particular surface point is exposed to ambient light. There are two ways of doing this, one is to use raytracing, firing rays out in all directions from the surface point to determine how much of the point is occluded by other parts of the surface. The second way, the one used by Aqsis, is to generate shadow maps from a n…</description>
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    <item rdf:about="http://wiki.aqsis.org/guide/aov?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:aov</title>
        <link>http://wiki.aqsis.org/guide/aov?rev=1263804297</link>
        <description>Arbitrary Output Variables


Aqsis supports output of any user specified data into an image. This data can include not only the standard variables defined by the Renderman Spec., but also any user defined variables specified as output variables in a shader definition. Also the output is not restricted to color information, Aqsis can output</description>
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    <item rdf:about="http://wiki.aqsis.org/guide/armageddon_howto?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:armageddon_howto</title>
        <link>http://wiki.aqsis.org/guide/armageddon_howto?rev=1263804297</link>
        <description>Introduction


The 'Armageddon' scene was just a small project to see what could be accomplished in a short space of time using nothing more than simple modelling techniques and clever shaders.

This tutorial will take you through the steps involved in creating the scene...</description>
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    <item rdf:about="http://wiki.aqsis.org/guide/blender_mosaic?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:blender_mosaic</title>
        <link>http://wiki.aqsis.org/guide/blender_mosaic?rev=1263804297</link>
        <description>A full tutorial will follow soon but, for the moment, feel free to experiment with the [example] file.




At time of writing, this example uses the latest version of MOSAIC (revision 1.21) and contains a few embedded material/shader presets - Enjoy!</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/blender_pipeline?rev=1223875022">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-13T05:17:02+00:00</dc:date>
        <title>guide:blender_pipeline</title>
        <link>http://wiki.aqsis.org/guide/blender_pipeline?rev=1223875022</link>
        <description>Blender RenderMan Artist Tools


Blender Renderman Artist Tools (or also BRAT) is a description of a suite of freely available tools to create a Blender to Renderman Pipeline in a personal or workplace environment. Highly experimental yet functional. Below are the exact specs to create this pipeline that can run optimality, assume all references to Blender is at least version 2.42.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/blender_plugin?rev=1183989061">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-09T13:51:01+00:00</dc:date>
        <title>guide:blender_plugin</title>
        <link>http://wiki.aqsis.org/guide/blender_plugin?rev=1183989061</link>
        <description>Neqsus/BtoR(Blender to Renderman) is an exporter &amp; rendering control system for Blender. 

Features:
XML
System Requirements
&lt;http://www.blender3d.org&gt;YMMV&lt;http://www.python.org&gt;&lt;http://cgkit.sourceforge.net&gt;&lt;http://peak.telecommunity.com/PyProtocols.html&gt;
Pre-requisite woes

You may encounter issues with CgKit and PyProtocols on Linux and MacOS.</description>
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    <item rdf:about="http://wiki.aqsis.org/guide/bmrt_rayserver?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:bmrt_rayserver</title>
        <link>http://wiki.aqsis.org/guide/bmrt_rayserver?rev=1263804297</link>
        <description>Aqsis can make use of the Ray Server DSO provided by BMRT to provide ray tracing operations inside shaders. The hybrid approach of using two renderers allows for some interesting techniques and effects. For a full description of the rayserver technique see “Advanced Renderman”.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/btor?rev=1167941810">
        <dc:format>text/html</dc:format>
        <dc:date>2007-01-04T20:16:50+00:00</dc:date>
        <title>guide:btor</title>
        <link>http://wiki.aqsis.org/guide/btor?rev=1167941810</link>
        <description>Neqsus/BtoR(Blender to Renderman) is an exporter &amp; rendering control system for Blender. 

Features:
XML
System Requirements
&lt;http://www.blender3d.org&gt;YMMV&lt;http://www.python.org&gt;&lt;http://cgkit.sourceforge.net&gt;&lt;http://peak.telecommunity.com/PyProtocols.html&gt;
Pre-requisite woes

You may encounter issues with CgKit and PyProtocols on Linux and MacOS.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/deadline_basic?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:deadline_basic</title>
        <link>http://wiki.aqsis.org/guide/deadline_basic?rev=1263804297</link>
        <description>Introduction

Deadlinetm is a commercial rendering farm management solution for a Microsoft Windows-based rendering farm from Frantic Films.  It supports a number of compositing and 3d applications including Aqsis via it's RIB plugin.

Configuring Deadline

As mentioned Deadline supports Aqsis through it's RIB plugins.  Depending on what version of Deadline you're using you will see one of two RIB plugins.  Deadline versions 1.1.13232 and earlier have the Basic RIB plugin which has been replaced…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-05-26T07:33:39+00:00</dc:date>
        <title>guide:dsoshadeop</title>
        <link>http://wiki.aqsis.org/guide/dsoshadeop?rev=1211787219</link>
        <description>deprecated.  See dsoshadeop</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/first_steps?rev=1256597806">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-26T22:56:46+00:00</dc:date>
        <title>guide:first_steps</title>
        <link>http://wiki.aqsis.org/guide/first_steps?rev=1256597806</link>
        <description>Overview


This is a simple introduction to Aqsis, which you can follow using only
the tools in the Aqsis distribution and a text editor.

However, please be aware of the fact that Aqsis is a 3D graphics renderer
only, and it is normally used in combination with some graphical 3D modeling
software. Aqsis and its accompanying tools are command-line programs without
any graphical front-end for content creation, and you need additional software to create complicated scenes and animations.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/houdini_rendering_basic?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:houdini_rendering_basic</title>
        <link>http://wiki.aqsis.org/guide/houdini_rendering_basic?rev=1263804297</link>
        <description>Introduction


The purpose of this tutorial is to demonstrate the steps required for rendering a Houdini scene with Aqsis, using the Neqsus plugin (see below image).




Houdini 10


Using materials/shaders
ShopTabRenderMan SurfaceRMan Plastic</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/index?rev=1259994139">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-05T06:22:19+00:00</dc:date>
        <title>guide:index</title>
        <link>http://wiki.aqsis.org/guide/index?rev=1259994139</link>
        <description>Before editing/submitting any content be sure to read the information on the Index page first.

Contents

Introductory Level
Your First Steps with Aqsis
Content Creation
Using Aqsis with SiloUsing Aqsis with HoudiniNeqsusUsing Aqsis with MayaLiquidMayaMaya Texturing for AqsisLiquidMayaBlender
Renderfarms
Using Aqsis with Deadline
Intermediate Level
Ambient OcclusionArbitrary Output VariablesLayered ShadersShadow Maps
Tools
Using Aqsis with SimbiontRM
Blender
Using Aqsis with BlenderBlender to Re…</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/layered_shaders?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:layered_shaders</title>
        <link>http://wiki.aqsis.org/guide/layered_shaders?rev=1263804297</link>
        <description>Layered Shaders


Aqsis supports layered shaders in a manner compatible with the Gelato renderer.

The code is checked into the current 1.1 unstable CVS for anyone who wants to play with it.
It hasn't been extensively tested yet, but it seems to work fine.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/maya_rendering_basic?rev=1183908455">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-08T15:27:35+00:00</dc:date>
        <title>guide:maya_rendering_basic</title>
        <link>http://wiki.aqsis.org/guide/maya_rendering_basic?rev=1183908455</link>
        <description>Introduction


The purpose of this tutorial is to go through the steps required for rendering a Maya scene with Aqsis, using the LiquidMaya plugin (see below image).



This guide assumes you have LiquidMaya correctly installed and running on your computer.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/maya_rendering_intermediate?rev=1215609288">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-09T13:14:48+00:00</dc:date>
        <title>guide:maya_rendering_intermediate</title>
        <link>http://wiki.aqsis.org/guide/maya_rendering_intermediate?rev=1215609288</link>
        <description>Adding a Texture


Liquid can take advantage of Maya's UV editor and Texture Projection options to help align textured shaders. First you will need a shader that supports texture placement. The following is a simple shader that has some lighting, and a texture parameter.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/shadow_maps?rev=1187481029">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-18T23:50:29+00:00</dc:date>
        <title>guide:shadow_maps</title>
        <link>http://wiki.aqsis.org/guide/shadow_maps?rev=1187481029</link>
        <description>Strictly speaking, any shadow is a global illumination effect, because it involves
objects blocking some light that would otherwise have hit other objects. Aqsis
is currently a strictly local illumination renderer, so all kinds of interactions
between objects need to be faked. Shadows are important features of most
computer graphics scenes and are dearly needed for realism, so Aqsis has
good support for shadows using a method called “shadow maps”, also known
as “shadow buffers”.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/silo_rendering_basic?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:silo_rendering_basic</title>
        <link>http://wiki.aqsis.org/guide/silo_rendering_basic?rev=1263804297</link>
        <description>Introduction


The purpose of this tutorial is to go through the steps required for rendering a Silo scene with Aqsis (see below image).



Rendering a file


Once happy with the scene rendering can now being...

Materials/Lights...Render



ribaqsis-progress</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/simbiontrm?rev=1263804297">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-18T08:44:57+00:00</dc:date>
        <title>guide:simbiontrm</title>
        <link>http://wiki.aqsis.org/guide/simbiontrm?rev=1263804297</link>
        <description>Introduction


SimbiontRM is a free DSO (plugin) allowing DarkTree procedural shaders to be used within RenderMan-based renderers.

It extends the RenderMan Shading Language via some functions which allow the access and evaluation of DarkTree .dsts files.</description>
    </item>
    <item rdf:about="http://wiki.aqsis.org/guide/tutorial?rev=1226042262">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-07T07:17:42+00:00</dc:date>
        <title>guide:tutorial</title>
        <link>http://wiki.aqsis.org/guide/tutorial?rev=1226042262</link>
        <description>Tutorials


*  First steps with Aqsis</description>
    </item>
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